:: Falco Software: Offshore Programming. Russia. Cheap Budget ::

See my resume :: Example of code

Programming - Only $10 per hour!

Contact me please: falcoware@gmail.com

09/2011 - Present
working with Chicago start-up company.


2006 - Present
Management and Programming Tools and Games: www.falcoware.com


1/10/2009 - 1/12/2009
http://chislov.ru Chislov Avi Processor. Imposes multiple photos with animation and rotation to AVI with audio. Animation speech, turns, transformation.


1/09/2009 - 1/11/2009
http://bastay.com/. PHP correction, fixing bugs. Developing applications for automation of booking and working with customers and tenants.

11/2007 - Present. Implementing like Google Map functionalities. USA.

5/2007 - 12/2007. Programmer - Manager, Semiosis Design, India, Chennai.

Development 3D OpenGL Human Editor.


7/2006 - Present. Programmer - Manager, FalcoWare Company, Tomsk, Russia

1. Falco Icon Editor. Work in Progress. [ Download ]

2. Falco Manager. [ Download ]


FalcoWare Company. Falco Icon Studio

5/2006 - 6/2006. Programmer, SoftLogicGroup Company, Moscow.

Programming of Application for capture, editing, saving images from disk, WEB-Camera, E-Pad signer, Scanner. A user can crop, rotate, adjust images and save to disk.


11/2004 - 5/2006. Sustaining Engineer. F5 Networks Company, Tomsk, Russia.

Programming & Sustaining of the big Network system-server(FirePass). PHP, Java, HTML, MySQL, C++. Tools: VMWare, Linux, VC++.


9/2004 - 5/2005. Programmer. 3DGame3D company.

Programming 3D OpenGL games.



9/2003 - 11/2004. Programmer. Digital Security System Laboratory, Moscow, Russia.

Development Software Security systems for Video capture cards. Video Codecs, AVI, JPG reading and writing. DirectX, Direct Show output.



7/2003-8/2003. 3DGame3D Software Company.

Killer3D OpenGL game. MIDI-music, sounds effects. Shareware version. You can try and buy it:


7/2003-7/2003. 3DGame3D Software Company.

Pacman3D OpenGL game. MIDI-music, sounds effects. Very dymanic 3D Arcade game.

Shareware version. You can try and buy it:


5/2003-7/2003. 3DGame3D Software Company.

Chess game. 3D OpenGL game with animation. MIDI-music, game with opponent via Internet, rotations, 3 modes of computer power. Shareware version. You can try and buy it:


2/2003 - 6/2003. After The Hype Company.

Internet Application for downloading news for www.looknmeet.com site. Application downloads news from site and show when user wants or Internet Explorer opened. Installing from HTTP-page using ATL-ActiveX contol which downloads Installer, unpacks it and runs. Installer saves to Registry all info from page, makes Icon and menu in Internet Explorer, creates menus in Start Program menu of Windows. Then saves Application to Program Files and runs it.





10/2002 - 4/2003. ArtCenter company.

Game project. Made: Landscape, Animation of heroes. www.artcenter.ac


9/2002 - 11/2002. TechnoBusinessSolutions Company.

The Making of Music project for performers. www.musicwinners.com


10/2002-11/2002. Coloritto BV Company.

Implementing of WEB-tools(OpenGL) for visualization of DataSpace, presentation etc.
Coloritto Software Company
www.coloritto.com Holland

6/2002-10/2002. American Company.

Creating WEB-3D-OpenGL-Viewer for visualization of Jewels.

USA(San Diego)

7/2002-9/2002. Own game project. Work in progress.


7/1999-8/2002. Coloritto Software Company.
Management & programming a powerful software complex  of business analysis of company.

1. Creating of opengl based interactive data analysis viewer for statistics,
Utilized OLE, Stingrays’s classes. Great tool for visualization a 3D data, Rotations, Transformations, Animation, Calculations, Color manipulations, modern tools. D4D(Stereo) mode.

2. Dynamic financial accounting model program. Stingray’s classes – OG7.0, OT, Adrock code. Was implemented a sophisticated compiler(like a Exel’s basic). Calendar’s system, grids, tables, functions, accounts etc.

www.coloritto.com (Holland)

4/2000 – 9/2000  Bridges Company, Tomsk.
Train simulator. OpenGL graphics. Was implemented an optimized engine.
Railroad, trains, rivers, tunnels, bridges, sky etc. Any configuration of road etc.


5/1999 - 10/1999 Friendship group, Tomsk.
In parallel I did make the game like QuakeII. I wrote the simple engine. The animation of weapons. Implemented interface(Menu, Panel of player). Saving/Loading Demo. Etc.


4/1999 - 8/1999 3DPipeline Corporation.
Developed a driving simulator. OpenGL viewer showing terrain grid with some     randomness in the elevations.  Car that "drives" over the surface with proper roll, pitch and yaw. With collision detection that prevents driving through obstructions.


2/1998 - 4/1999 Friendship group, Tomsk.
Developed animation software for computer modeling of horse racing. Created data  capturing 3D-Studio plugins for importing imaging and motion data. Created plug-ins to draw giant landscapes, to capture camera’s panorama background images to show them behind horses in DirectX true color mode. DirectSound programming. Created about 30 image transition routines for real time calculations like fade in/out, dissolve, changing current screen through animated image to another, different shifts. AVI true color screen output accelerator.

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