WALERIY SOKOLOV

E-Mail:
[email-masked]

MSN
Messenger: [email-masked]

ICQ
Number: 270191297

My sites: http://www.3dgame3d.com,
http://tessera.city.tomsk.net

SUMMARY:

Programmer/Analyst with nine years of
experience and solid background in analysis, design, development and implementation
of Windows (C/C++) based environment, data modeling, object- oriented
modeling and design. Full system life cycle hands-on experience: coding,
testing, performance tuning, installation, documentation, end user training.

SOFTWARE:

Windows 95/98/NT/2000, MS-DOS, UDP,
TCP/IP, FTP, MFC, ATL, COM,Watcom C++, Microsoft Visual C++, .Net, Visual
Basic, Delphi, Intel Assembler, Stingray OT6.0, OG7.0; 3DS MAX SDK; SQL,
ODBC, CodeBase 6.5, OLE.

LANGUAGES:

C, C++, C#, Java, HTML

EXPERIENCE:

5/2006 – 6/2006. Programmer. SoftLogicGroup Company. Moscow.

Programming
of Application for capture, editing, saving images from disk, WEB-Camera,
E-Pad signer, Scanner. A user can crop, rotate, adjust images and save to
disk.

www.SoftLogicGroup.com

11/2004 – 5/2006. Sustaining
Engineer . F5 NetWorks company. San
Jose. USA.

The sustaining a big internet-network system-product. PHP, MySQL,
Java, JavaScript, ATL, C++, TCP/IP, Unix, WMWare, Perl.

www.F5.com

9/2003 – 11/2004. Programmer.
Digital Security System Laboratory, Moscow,
Russia.

Development Software Security systems for Video capture cards. Video
Codecs, AVI, JPG reading and writing. Direct Show output. Motion detectors.

www.dssl.ru

6/2003 – 9/2003. Programmer.

3DGame3D Company. Own Company.

Pacman3D, Killer3D games. 3D OpenGL games
with animation. MIDI-music.

Shareware version. You can try and buy it:

http://www.3dgame3d.com

5/2003 – 6/2003. Programmer.

3DGame3D Company. Own Company..

Chess game. 3D OpenGL game with animation.
MIDI-music, game with opponent via Internet, rotations, 3 modes of computer
power. Shareware version. You can try and buy it:

http://www.3dgame3d.com

2/2003 – 6/2003. Programmer.
After The Hype Company. Belgium,
Gent.

Internet
Application for downloading news for www.looknmeet.com
site. Application downloads news from site and shows when user wants or
Internet Explorer opened. Installing from HTTP-page using ATL ActiveX control
which downloads Installer, unpacks it and runs.Installer saves to Registry
all info from page, makes Icon and menu in Internet Explorer, creates menus
in Start Program menu of Windows. Then saves Application to Program Files and
runs it.

10/2002 - 4/2003. Programmer.
ArtCenter company. USA.

Game
project. Made: Landscape, Animation of heroes.

9/2002 – 11/2002. Manager -
Programmer. TechnoBusinessSolutions Company.USA.

The Making of Music project for
performers.

User can check own game with original.

www.musicwinners.com

10/2002 – 11/2002. Programmer.
Coloritto Software Company.Holland.

Implementing of WEB-tools(OpenGL)
for visualization of DataSpace, presentation etc.

www.coloritto.com

6/2002 – 10/2002               .Programmer.
American Company, San Diego,
California,USA.

Development
of WEB-3D-JEWEL-OPENGL viewer.

7/1999
– 8/2002. Software Manager - Programmer. Coloritto Company, Amsterdam. Holland.

Management & programming a powerful
software complex of business analysis of company. The complex is:1. Creating
of opengl based interactive data analysis viewer for statistics,Utilized OLE,
Stingrays’s classes. Great tool for visualization a 3D data, Rotations,
Transformations, Animation, Calculations, Color manipulations, modern tools.
D4D(Stereo) mode.2. OpenGL’s simple statistic viewer.3. Dinamic
financial accounting model program. Stingray’s classes – OG7.0,
OT, Adrock code. Was implemented a simple compiler(like a Excel’s
basic). Calendar’s system, grids, tables, functions, accounts etc.4.
DataBase tool uses SQL, ODBC, SyBase(CodeBase). The program creates a data
for 3D Visualizator. Big program has Stingray’s Grid and uses
Excel’s tables(drag&drop).Statistics, calculations.I implemented
here: 1, part of 2, 3. Understanding of 4.

4/2000 -
9/2000. Programmer. Bridges Company, Tomsk.

Train simulator. OpenGL graphics. Was
implemented an optimized engine.Railroad, trains, rivers, tunnels, bridges,
sky etc. Any configuration of road etc.

5/1999 -
10/1999. Programmer. Friendship group, Tomsk.

In parallel I did make the game like
QuakeII. I wrote the simple engine. The animation of weapons. Implemented
interface(Menu, Panel of player). Saving/Loading Demo. Etc.

5/1999 -
8/1999. Programmer. Friendship group, Tomsk.

Developed a driving simulator. OpenGL
viewer showing terrain grid with some     randomness in the
elevations.  Car that
"drives" over the surface with proper roll, pitch and yaw. With
collision detection that prevents driving through obstructions.

2/1999 -
4/1999. Programmer. Friendship group, Tomsk.

Developed animation software for computer
modeling of horse racing. Created data
capturing 3D-Studio plugins for importing imaging and motion data.
Created plug-ins to draw giant landscapes, to capture camera’s panorama
background images to show them behind horses in DirectX true color mode.
DirectSound programming. Created about 30 image transition routines for real
time calculations like fade in/out, dissolve, changing current screen through
animated image to another, different shifts. AVI true color screen output
accelerator.

7/1996 -
2/1998. Designer-Programmer. Morbid Imagination Laboratory, Tomsk.

Developed about 20 useful tools for
Autodesk 3DS4, 3DS MAX for advertising.

7/1995
– 7/1996. Programmer. The Tomsk
University of Automated
Control Systems and Radioelectronics. Department of Computer Aided Design, Tomsk.

Contributed to a commercial animation
project by designing and developing of number of plugin’s for Autodesk
3D-Studio 4. Utilized object-oriented technology with many C++ classes.
Modelled objects for representing such objects as human parts (heads, clothes,
lips), landscapes, buildings, etc.

EDUCATION:

1991 - 1996.
M. Sc. in Computer Engineering.

The Tomsk University of Automated Control
Systems and Radioelectronics. Tomsk,
Russia

LANGUAGES: English, Russian