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WALERIY SOKOLOV =
span>
E-Mail:
bridges@tomsk.ru
MSN
Messenger: phillpoly=
@hotmail.com
ICQ
Number: 270191297
My sites: http://www.3dgame3d.c=
om,
http://tessera.city.tomsk.net
|
SUMMARY:&=
nbsp; |
Programmer/Analyst with nine year=
s of
experience and solid background in analysis, design, development and impl=
ementation
of Windows (C/C++) based environment, data modeling, object- oriented
modeling and design. Full system life cycle hands-on experience: coding,
testing, performance tuning, installation, documentation, end user traini=
ng. |
|
SOFTWARE: |
Windows 95/98/NT/2000, MS-DOS, UD=
P,
TCP/IP, FTP, MFC, ATL, COM,Watcom C++, Microsoft Visual C++, .Net, Visual
Basic, Delphi, Intel Assembler, Stingray OT6.0, OG7.0; 3DS MAX SDK; SQL,
ODBC, CodeBase 6.5, OLE. |
|
LANGUAGES: |
C, C++, C#, Java, HTML |
|
EXPERIENCE: |
|
|
5/2006 – 6/2006. Programmer. SoftLogicGroup Company. =
|
Prog=
ramming
of Application for capture, editing, saving images from disk, WEB-Camera,
E-Pad signer, Scanner. A user can crop, rotate, adjust images and save to
disk. |
|
11/2004 – 5/2006. Sus=
taining
Engineer . F5 NetWorks company. |
The sustaining a big internet-network system-product. PHP, MySQL,
Java, JavaScript, ATL, C++, TCP/IP, Unix, WMWare, Perl. www.F5.com<=
b> |
|
9/2003 – 11/2004. Pro=
grammer.
Digital Security System Laboratory, |
Development Software Security systems for Video capture cards. Vid=
eo
Codecs, AVI, JPG reading and writing. Direct Show output. Motion detector=
s. |
|
6/2003 – 9/2003. Prog=
rammer. 3DGame3D Company. Own Compa=
ny. |
Pacman3D, Killer3D games. 3D OpenGL games
with animation. MIDI-music. Shareware version. You can try and buy it=
: http://www.3dgame3d.com |
|
5/2003 – 6/2003. Prog=
rammer. 3DGame3D Company. Own Compa=
ny.. |
Chess game. 3D OpenGL game with animation.
MIDI-music, game with opponent via Internet, rotations, 3 modes of comput=
er
power. Shareware version. You can try and buy it: http://www.3dgame3d.com<=
span
class=3DMsoHyperlink> |
|
2/2003 – 6/2003. Prog=
rammer.
After The Hype Company. |
Internet Application for downloading news for www.looknmeet.com site. Application downloads news from site and shows when user wants or Internet Explorer opened. Installing from HTTP-page using ATL ActiveX con= trol which downloads Installer, unpacks it and runs.Installer saves to Registry all info from page, makes Icon and menu in Internet Explorer, creates men= us in Start Program menu of Windows. Then saves Application to Program Files= and runs it. |
|
10/2002 - 4/2003. Programme=
r.
ArtCenter company. |
Game project. Made: Landscape, Animation of heroes. |
|
9/2002 – 11/2002. Man=
ager -
Programmer. TechnoBusinessSolutions Company.USA. |
The Making of Music projec=
t for
performers. User can check own game wi=
th original. |
|
10/2002 – 11/2002. Pr=
ogrammer.
Coloritto Software Company.Holland. |
Implementing of WEB-tools(=
OpenGL)
for visualization of DataSpace, presentation etc. |
|
6/2002 – 10/2002  =
; .Programmer.
American Company, |
Development of WEB-3D-JEWEL-OPENGL viewer. |
|
7/1999
– 8/2002. Software Manager - Programmer. Coloritto Compan=
y, |
Management & programming a po=
werful
software complex of business analysis of company. The complex is:1. Creat=
ing
of opengl based interactive data analysis viewer for statistics,Utilized =
OLE,
Stingrays’s classes. Great tool for visualization a 3D data, Rotati=
ons,
Transformations, Animation, Calculations, Color manipulations, modern too=
ls.
D4D(Stereo) mode.2. OpenGL’s simple statistic viewer.3. Dinamic
financial accounting model program. Stingray’s classes – OG7.=
0,
OT, Adrock code. Was implemented a simple compiler(like a Excel’s
basic). Calendar’s system, grids, tables, functions, accounts etc.4.
DataBase tool uses SQL, ODBC, SyBase(CodeBase). The program creates a data
for 3D Visualizator. Big program has Stingray’s Grid and uses
Excel’s tables(drag&drop).Statistics, calculations.I implemented
here: 1, part of 2, 3. Understanding of 4. |
|
4/2000=
-
9/2000. Programmer. Bridges Company, |
Train simulator. OpenGL graphics.=
Was
implemented an optimized engine.Railroad, trains, rivers, tunnels, bridge=
s,
sky etc. Any configuration of road etc. |
|
5/1999=
-
10/1999. Programmer. Friendship group, |
In parallel I did make the game l=
ike
QuakeII. I wrote the simple engine. The animation of weapons. Implemented
interface(Menu, Panel of player). Saving/Loading Demo. Etc. |
|
5/1999=
-
8/1999. Programmer. Friendship group, |
Developed a driving simulator. Op=
enGL
viewer showing terrain grid with some randomness in =
the
elevations. Car that
"drives" over the surface with proper roll, pitch and yaw. With
collision detection that prevents driving through obstructions. |
|
2/1999=
-
4/1999. Programmer. Friendship group, |
Developed animation software for =
computer
modeling of horse racing. Created data&n=
bsp;
capturing 3D-Studio plugins for importing imaging and motion data.
Created plug-ins to draw giant landscapes, to capture camera’s pano=
rama
background images to show them behind horses in DirectX true color mode.
DirectSound programming. Created about 30 image transition routines for r=
eal
time calculations like fade in/out, dissolve, changing current screen thr=
ough
animated image to another, different shifts. AVI true color screen output
accelerator. |
|
7/1996=
-
2/1998. Designer-Programmer. Morbid Imagination Laboratory, |
Developed about 20 useful tools f=
or
Autodesk 3DS4, 3DS MAX for advertising. |
|
7/1995
– 7/1996. Programmer. The |
Contributed to a commercial anima=
tion
project by designing and developing of number of plugin’s for Autod=
esk
3D-Studio 4. Utilized object-oriented technology with many C++ classes.
Modelled objects for representing such objects as human parts (heads, clo=
thes,
lips), landscapes, buildings, etc. |
|
EDUCATION: |
|
|
1991 -= 1996. M. Sc. in Computer Engineering. The |
|
|
LANGUAGES: English, Russian |
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span> |
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